Unified Design

Adopting a new design system

I led the creation of a design system to standardize UI components, document best practices for incoming designers and facilitate developer handoff.‍

Client

Home Unite Us

Services

UX Design, Systems & component design

Year

2021

Work Sample
Challenge

No Design System? Big Problem

Home Unite Us partners with Safe Place for Youth to help homeless youth find temporary housing through an online matchmaking tool. Inconsistent UI, miscommunication and low documentation were core issues preventing this project from moving forward.

Goals

Use 'Atomic Design' methodology

To construct this design system, I used the atomic design methodology. Its modular approach treats design as a group of closely related features that can be broken down into “molecules” and “atoms.” 

Create a dynamic system

Style guides and pattern libraries are often mistaken for a design system. While these can both be part of a design system, they alone are not the system. Rather, they are building blocks.

Teach design maintenance

High fidelity prototypes were not using components (reusable elements), which created inconsistency. Each designer was working in a silo rather than using a standard design library.

Results

As a designer and documenter, I led the process of putting everyone on the same page to work off of a single source of design truth.

After compiling all desktop and mobile screens, the designers spent several meetings reviewing current styles and proposing changes. Following iterations, we compiled the new system in Figma and Zeroheight.

Using Figma to create the design components and Zeroheight to document them, there is now a place to reference all design. I also wrote a process explaining how to use Zeroheight. Existing prototypes now use components that update whenever the system changes.

Results

As a designer and documenter, I led the process of putting everyone on the same page to work off of a single source of design truth.

After compiling all desktop and mobile screens, the designers spent several meetings reviewing current styles and proposing changes. Following iterations, we compiled the new system in Figma and Zeroheight.

Using Figma to create the design components and Zeroheight to document them, there is now a place to reference all design. I also wrote a process explaining how to use Zeroheight. Existing prototypes now use components that update whenever the system changes.

Design systems are always a work in progress. Throughout this process, I learned the value of teamwork, communication and iteration. While I am no longer part of this project, the groundwork is set for new designs to flourish.

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©2024. All rights reserved.

Los Angeles, California, USA

Let's Collaborate

©2024. All rights reserved.

Los Angeles, California, USA